Human Performance & Limitations · Module H — The Mind AloftJudgment, Automation & the Cockpit
Chapter 22 — The pilot, the crew and the machine: judgment and decision-making, personality, attitude and situational awareness, communication and crew resource management, automation, and the human-centred design of the cockpit and its displays.
Plate 22.0 — Good decisions and good design share one goal: to fit the machine to the human, not the human to the machine.
15. Judgment & Decision Making
What this section covers
Why decisions matter, how to seek advice, risk assessment fundamentals, and the dynamic nature of "good" decisions.
Making good decisions is one of the important aspects of piloting an aircraft. Good decisions can help lead to safe, successful flights, whereas bad decisions and even indecision have led to many aircraft accidents. Talk to your instructor and other pilots about different flying situations to obtain advice about what a good decision would be in a given circumstance.
When flying with another pilot, it is possible to increase the chance of a good decision being made by discussing the potential problems beforehand. If as an inexperienced pilot you are flying with someone of more experience and you see him doing something you consider to be dangerous, you should immediately question their course of action.
Best Practice — Always More to Learn
A good pilot is one who always realizes there is more to learn. When making a decision a pilot will be influenced by his previous experience, the probability of an occurrence, and whether the information he is receiving matches that expected.
15.1 Risk Assessment
Risk assessment is based on:
The probability of the risk occurring.
The impact of that risk if it did occur.
You will have to weigh up the risk and the possible consequences of the risk in order to determine your course of action.
Figure 22.1 — Risk assessment: weigh the probability of an event against its impact to decide how to manage it.
Remember
Making good decisions is one of the most important aspects of piloting an aircraft. Good decisions can help lead to safe, successful flights, whereas bad decisions and even indecision have led to many aircraft accidents. Always strive to make good decisions.
16. Personality, Attitude & Situational Awareness
What this section covers
Desirable pilot traits, the meaning of being Pilot-in-Command, factors that destroy situational awareness, and how to maintain it.
16.1 Personality, Attitude and Behaviour
Someone who is too introverted or anxious may not make a good pilot. Examples of desirable characteristics in a pilot are:
The ability to cope with stress and adventure.
The ability to assess and control risks.
As captain of an aircraft, you will need to show good leadership skills.
SOP — Being Pilot-in-Command
While acting as pilot-in-command you should ensure that you stay in command — you should be properly organized and prepared.
16.2 Situational Awareness
A good leader displays good situational awareness and accurately assesses his own performance. The following factors can interfere with accurate situational awareness:
Stress
Boredom
Fatigue
Emotional disturbance
Poor communication
Interruptions
Maintaining Good SA — SOP
In order to maintain good situational awareness, gather as much information as possible. Do not rush into making a decision. Make sure you consider all the options. Do not make the mistake of seeing something that is not really there just because you want it to be there.
Exam Tip — SA Interference Mnemonic"SBF-EPI" → Stress, Boredom, Fatigue, Emotional disturbance, Poor communication, Interruptions.
17. Mechanics of Decision Making
What this section covers
The seven-step decision cycle and the dynamic nature of decisions in flight.
Pilots operate in a dynamic and constantly changing environment. A good decision reached a minute ago will not necessarily be the same good decision in two minutes' time.
17.1 The Seven Steps
Recognize and identify the problem — have a clear definition of what needs addressing.
Consider the nature of the problem — type of issue, why it needs a decision, hoped-for results.
Analyze or research the problem — gather all information so informed choices can be made.
Develop a list of possible solutions — list decisions and their consequences.
Select the best alternative — choose the best solution for the situation.
Execute the best choice — taking action is often the hardest part.
Follow up and communication — keep the process going with constant communication; Feedback determines the overall success of and reaction to the decision.
Figure 22.2 — A structured decision model: recognise, consider, analyse the options, decide, act, and review.
Exam Tip — Dynamic Decisions
A good decision a minute ago may not be a good decision two minutes from now. Re-evaluate continuously.
18. Communication & Team Work
What this section covers
Why communication matters, attitudes that destroy teamwork, and the danger of "expectation".
When piloting an aircraft — whether with a passenger, another pilot or an instructor — good verbal communication will help the flight go more smoothly and contribute to flight safety.
Concise and unambiguous communication is essential to the safe conduct of air traffic.
18.1 Barriers to Communication & Team Work
Several things can be done by team leaders to facilitate good teamwork. In the end, it is the team leader who takes the decisions on behalf of the team.
Hazardous Attitudes — Barriers
Some of the barriers to communication and teamwork are:
Aggressiveness
Arrogance
Anti-authoritarian behaviour
Impulsiveness
Feelings of invulnerability
Resignation
18.2 Expectation
Hazard — Expectation Bias
Do not assume you have heard what you are expecting to hear. Actively listen. Clear, concise and unambiguous communication is essential to the safe conduct of aviation.
19. Automation
What this section covers
Definition and evolution of automation, the mismatch between automation and the human element, and qualities of human-centred automation.
Automation refers to a system or method in which many of the processes of production are automatically performed or controlled by self-operating machines, electronic devices, etc.
Through microprocessor technology, navigational tasks and aircraft system management have been automated, making the flight crew more peripheral to the actual operation of the aircraft. Pilots who at one time had direct authority over all aspects of aircraft control and management have now become responsible for the management of complex hardware and software interfaces.
These technological advances have given rise to new forms of error. Automation is almost always introduced with the expectation of reducing human error and workload, but what frequently happens is that the potential for error is simply relocated. More often than not, automation does not replace people in systems; rather, it places the person in a different, and in many cases, more demanding role.
19.1 Definition of Automation
"The technique of controlling an apparatus, a process or a system by means of electronic and/or mechanical devices that replaces the human organism in the sensing, decision-making and deliberate output."
Figure 22.3 — Automation moves the pilot from direct control toward supervising the automatics — improving workload but bringing complacency and skill-fade.
19.3 Mismatch Between Automation and the Human Element
Nevertheless, a few accidents point to a mismatch between automation and the human element. Studies identified nine categories to focus on:
Situational awareness
Automation complacency
Automation intimidation
Captain's command authority
Crew interface design
Pilot selection
Training and procedures
The role of pilots in automated aircraft
(Studies concluded scope for improvement in fields like: human capabilities and limitations, ergonomics, cognitive suitability and instrument standardization.)
Hazard — Automation Side-Effects
Although cockpit automation may provide pilots with more time to think, it may encourage pilots to reinvest only some of this mental free time in flight-related thoughts. While manual workload has reduced, mental workload has not been reduced by the same amount — in fact it may have been increased. Automation may not always reduce workload in phases of flight in which it is usually high (e.g. arrivals/landings at busy terminals). High cockpit automation may reduce pilot attention with the consequence of 'being out of the loop'.
Hazard — Reliability ≠ Safety
All forms of automated assistance for the human operator must be highly reliable, but this may also induce complacency. Human expertise may gradually be lost and if the machine fails, the human operator may accept an inappropriate solution or become unable to formulate a satisfactory alternative.
19.4 Qualities of Human-Centred Automation
Human-centred automation should possess these qualities in proper measure:
Accountable
Subordinate
Predictable
Adaptable
Comprehensible
Flexible
Dependable
Informative
Error-resistant
Error-tolerant
Best Practice — Complementary, Not Alternative
Pilots, computers and machines are not alternatives, but complementary factors in ensuring flight safety. Achieving the correct balance benefits safety. Automation has undeniably led to an improvement in flight safety.
20. Human Characteristics & Cockpit Design
What this section covers
Personality types, cultural differences, anthropometry, eye datum, cockpit seats and the design considerations driving them.
20.1 Personality
Personality involves two major factors:
Neuroticism – Stable continuum
Introversion – Extroversion continuum
Extroverts are said to be impulsive and sociable; introverts are more withdrawn and cautious.
A low-neuroticism personality is one of an emotionally stable person, whereas a high-neuroticism person will worry and get upset easily.
Trait vs State AnxietyHigh neuroticism = high trait anxiety (a personal trait of that person). As opposed to state anxiety, which is a transient state of anxiety present in anyone at any time.
20.2 Cultural Differences
The way people behave, think and interact with each other generally — as well as what motivates them — will be partly a factor of their national and cultural background. One culture may value subordinates speaking up, whereas another culture may value subordinates who obey their superiors unquestioningly. The latter might perceive a subordinate who points out a concern as being impolite, aggressive or disruptive.
20.3 Competencies
The main area where personality and background culture are important is interpersonal interaction. In terms of competencies, this means communication, leadership and teamwork — crew interactions or interactions with outside agencies such as air traffic control.
20.4 Design Considerations
The following human characteristics must be taken into account in the design of aviation systems:
Physical dimensions
Capability for data sensing
Capability for data processing
Capability for motor activity
Capability for learning
Physical and psychological needs
Sensitivities to physical environment
Sensitivities to social environment
Coordinated action
Differences among individuals
20.5 Hardware, Design of Flight Decks, Size & Anthropometry
Murphy's Law"If equipment is designed in such a way that it can be operated wrongly, then sooner or later, it will be."
Therefore a great deal of attention is required to design the equipment. The most important requirement in the design of both displays and controls is STANDARDIZATION.
20.6 Anthropometry
This is the study of human measurement. The information is grouped into:
Static measurements
Dynamic measurements
Contour surface measurements
It is not practical to design a cockpit for both the very short and the very tall individual. Those in the central 90 % of size distribution will be catered for. Normally the design of aircraft uses measurements taken from the entire population disregarding both the 5 % lowest and the 5 % highest.
20.7 Eye Datum
Cockpit space must be designed around a defined position of the pilot's eye. This may be called the Eye Datum, the Design Eye Position or the Reference Eye Point.
Position
Effect
Too high
Poor view of instruments, obstructed high view, good downward view
Just right
Optimum view of outside and instruments
Too low
Good view of instruments but poor forward and downward view
Once the design eye position has been set, the size of the cockpit can be established.
20.8 Design of Cockpit Seats
It is of the utmost importance that the seating is comfortable and adjustable to the individual pilot's size and shape. Pilots should adjust their seats to establish a comfortable position giving full control movement, with optimum instrument scan and outside visibility. This position should be used for all phases of the flight.
SOP — Restraint
Restraint should be provided by a 5-point harness with a negative 'G' strap.
21. Hardware — Displays & Controls
What this section covers
Digital vs analogue display selection, the standard "T" layout, three-pointer altimeter pitfalls, and the eight basic considerations for control design.
21.1 Presentation Requirements
Information Type
Best Display
Purely quantitative information
Digital
Qualitative information
Analogue (more easily assessed)
21.2 Conventional Analogue Standard 'T' Display
A standard 'T' layout has the artificial horizon / attitude indicator at the centre with the altimeter, airspeed indicator and direction indicator grouped around it. Digital Display and the Compass. The conventional analogue type of compass card gives a better picture of the aircraft orientation than would a digital readout.
21.3 Combination or Analogue and Digital Displays
In some instances, both digital information and analogue information can be combined in a single instrument.
Hazard — Three Pointer Altimeter
The three-pointer altimeter can easily be misread and produces significantly more reading errors than the single-pointer altimeter.
21.4 Hardware, Controls — Basic Considerations
Principle
Description
Standardization
Control of location and sense of use from one aircraft to another should be standardized.
Frequency of Use
Controls used frequently or for protracted periods should be located so that they do not require the pilot to adopt an awkward or fatiguing position.
Sequence of Use
Controls that should normally be used in a given order should be laid out so that the sequence of use is represented in that layout.
Importance
Important controls must be located in easily reached and unobstructed positions.
Visual/Tactile Dissimilarity
Switches and knobs that control different systems or functions should look and feel different from each other.
Symbolism
Controls, if possible, should be designed to contain some reference to their function.
Simultaneous Use
Controls which may require simultaneous use should be located to enable this to take place.
Warnings
All warnings should be 'attention getting' without being startling. The most conspicuous visual warnings rely on head and gaze orientation.